Strategy & Tactics Guide - Sindragosa

Sindragosa: Here there be dragons.
Sindragosa's story is quite a sad tale, and after being brought under the service of the Lich King she has become Arthas' most powerful agent on Azeroth.
When fighting Sindragosa keep in mind that she has similar abilities to other dragons: she does a tail sweep, and has a frontal cleave and breath attack. Sindragosa has a hard enrage at 10 minutes.
Starting off the fight she will apply a frost damage aura to the raid that lasts the length of the fight. Your tank should face her sideways to the raid. Her breath will place a magical debuff on targets in front, lowering their chance to dodge by 50%. This needs to be dispelled immediately throughout the fight.
The aura will put up various impediments to your raid's ability to perform their tasks:
* Melee attacks on Sindragosa will cause a stacking damage and movement speed reduction debuff. Melee should stop attacking once the damage starts to pile up, and wait for it to fall off before resuming.
* Casters will be affected by Unchained Magic. Unchained Magic will last 30 seconds and will cause your casters to gain Instability each time they cast a spell. Instability lasts 8 seconds, refreshed every time a new spell is cast, and causes damage depending on how many stacks you gained.

After some time she will pull the entire raid towards her, and start channeling Blistering Cold, a 5-second cast that will deal 35000 damage to anyone within 25 yards. Everyone should turn and run immediately in order to survive, though cooldowns can be used to get through it.
After Blistering Cold decimates (or fails to) most of your raid she will take to the sky.
She will mark 5 raiders with Frost Beacon. A bright red arrow will appear on their head. After seven seconds they, and anyone near-by, will become encased in an Ice Tomb. While entombed you will be unable to do anything, but the Tombs themselves have health and can be damaged. If you remain trapped too long you will begin to suffocate.
After entombing your raid she will channel four Frost Bombs. This is similar to Sapphiron's in that you need to duck behind the Ice Tombs to shield yourself from the explosions, but with a twist: you want to get the Tombs low on health, so that the four people inside can be freed quickly, but you can't destroy them until the Frost Bombs are over.
There are two different ways to handle the above:
When the Beacons go out your raid can choose to either have those people pile up together. In this way all the Tombs can be easily AoEd together to low health, but your raid will have to move around them as each Frost Bomb appears.
The less mobile approach is to run to a corner of the room, and the Beacons will form a wall protecting the raid. This requires less movement but AoE won't hit all the Tombs.
She will land after her Frost Bombs are over, resuming her normal abilities.
Once she reaches 30% she will place Mystic Buffet on everyone within sight, increasing magic damage taken by 10% per stack. She will also Frost Beacon one player, who should run away to avoid entombing anyone else. She's still doing all her other abilities so at this point it's a race to kill her before the damage becomes unhealable, and balancing freeing people from the Ice Tombs versus using them to break the stacks of Mystic Buffet (and risking suffocation deaths).
Good luck!